Roguish ArchetypeAt 3rd level, you choose an archetype that you emulate in the exercise of your rogue abilities, such as Thief. This action can be used only to take the Dash, Disengage, or Hide action. You can take a bonus action on each of your turns in combat. In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves' guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.Ĭunning ActionStarting at 2nd level, your quick thinking and agility allow you to move and act quickly. It takes four times longer to convey such a message than it does to speak the same idea plainly. Only another creature that knows thieves' cant understands such messages. Thieves' CantDuring your rogue training you learned thieves' cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table. You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll. The attack must use a finesse or a ranged weapon. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. Sneak AttackBeginning at 1st level, you know how to strike subtly and exploit a foe's distraction. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.Īt 6th level, you can choose two more of your proficiencies (in skills or with thieves' tools) to gain this benefit. Leather Armor, two daggers, and thieves' toolsĮxpertiseAt 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves' tools. (a) a burglar's pack, (b) a dungeoneer's pack, or (c) an explorer's pack.(a) a shortbow and quiver of 20 arrows or (b) a shortsword.Starting EquipmentYou start with the following equipment, in addition to the equipment granted by your background: Skills: Choose four from Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance. Weapons: simple weapons, hand crossbows, longswords, rapiers, shortswords Starting ProficienciesYou are proficient with the following items, in addition to any proficiencies provided by your race or background. Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per rogue level after 1st Hit Points at 1st Level: 8 + your Constitution modifier Rogues are silent and efficient killers, relying on their judgment and precision to kill their enemies with sure strikes.As a rogue, you have the following class features. By using the powerful soul combinations recommended in this article, you will be able to level up quickly, deal a lot of damage, dominate in PvP, and even tank! Nightblade In this article, I will be revealing the best Rift Rogue builds in the entire game.Īn expert at hit-and-run tactics, a Rogue relies on quick bursts of energy to fuel dazzling combination attacks that cripple and maim, leaving opponents open for lethal finishing maneuvers. Nightblade (43) /Assassin (17) /Bladedancer (6) Possessing deadly agility and mastery of the blade, the Nightblade can also draw upon the planar magics of fire and death to deal doom in a variety of ways. Nightblade (34) /Riftstalker (32) /Bladedancer (0) Rangers Nightblade (43) /Assassin (4) /Bladedancer (19) Saboteur (11) /Ranger (36) /Marksman (19) Blade Dancers They are consummate hunters who know the strengths and weaknesses of every beast, taming animal companions to augment their considerable prowess in ranged combat. Riftstalker (15) / Bladedancer (33) / Nightblade (18) Assassin Riftstalker (15) / Bladedancer (34) / Assassin (17) Riftstalker (14) / Bladedancer (32) / Assassin (17) They specialize in ritualized combat movements that are lightning fast. Riftstalker (18) / Infiltrator (15) / Assassin (33) Riftstalker Riftstalker (32) / Infiltrator (0) / Assassin (34) Riftstalker (32) / Saboteur (0) / Assassin (34) Masters of subtlety and subterfuge, an Assassin’s ability to walk in the shadows allows them to bypass obstacles and launch devastating surprise attacks. Riftstalker (51) / Bard (7) / Ranger (8) Marksmen Riftstalker (36) / Bard (8) / Bladedancer (22) Riftstalker (51) / Bard (7) / Bladedancer (8) These highly skilled and survivable combatants keep their opponents’ focus while easily evading incoming blows.
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